General
This inventory system is designed to offer a fast, lightweight, and extremely modular solution for item management across a wide variety of gameplay scenarios, including player inventories, vehicle storage, item drops, job storages, and external stashes.
The system supports:
Smooth player-to-player trading with a dedicated trading window, ensuring secure item exchanges with ready/accept confirmation.
Item dropping into the world with automatic cleanup after a defined time.
Vehicle inventory access through trunks and gloveboxes, complete with weight and slot restrictions.
Persistent job storages with configurable access rights and automatic database saving.
External storage integration, allowing use for housing storages or any other custom systems.
A flexible UI with full NUI support for drag-and-drop item interaction, using, moving, and trading.
Integrated weapon management, supporting tints, components, and ammo.
Item categories and descriptions can be added to the database.
⚠️ Important: This inventory system does NOT support item metadata. Items are treated purely by their basic properties (name, label, weight, type, etc.). There is no concept of dynamic metadata attached to individual item instances (such as unique serial numbers, durability, or custom properties).
All items of the same type are considered identical!
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